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I'd like to take the time to let you know how great this game is. As an avid fighting game fanatic, I love seeing indie fighting games be released, and this one is by far my favorite! I enjoyed the style and personality Beatdown Dungeon's characters and world has, the game was as humorous as it was fun.  Seems to me like Queen's Wrekkas as inspired by  Iori from KOF, and I really digged  that!

I had a good time playing through the game as Nitro and Alisa, and best believe I'll be testing out the other characters too! I'd like to thank you, Phil, for the inspiration you've given me with your game to better my own. I can't wait to see what you'll make next.

Also, in terms of gameplay, I found a few interesting things:

Nitro can do a loop of LMH forward H  repeatedly, until he reaches the corner and it becomes tougher to do.

Alisa has similar against the AI where you can do LMH forward H, and right as the combo ends, if you press down + L, it'll almost always be a counter hit on the AI, making it easy to cheese them , unless they happen to jump a lot.

Anyways, that'll conclude my comments for now. I hope you continue on with developing.

(+1)

Very kind of you, thanks! Yes, the move is taken straight from Iori, because he's the best! I was actually motivated by indie fighters myself, specifically Yatagarasu, since it came out at a point when I almost cancelled the project. Good luck for your own project! Thanks for reporting the bits on Nitro and Alisa, that stuff is always very useful.