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Torball

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A member registered Jan 06, 2017 · View creator page →

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I'd like to take the time to let you know how great this game is. As an avid fighting game fanatic, I love seeing indie fighting games be released, and this one is by far my favorite! I enjoyed the style and personality Beatdown Dungeon's characters and world has, the game was as humorous as it was fun.  Seems to me like Queen's Wrekkas as inspired by  Iori from KOF, and I really digged  that!

I had a good time playing through the game as Nitro and Alisa, and best believe I'll be testing out the other characters too! I'd like to thank you, Phil, for the inspiration you've given me with your game to better my own. I can't wait to see what you'll make next.

Also, in terms of gameplay, I found a few interesting things:

Nitro can do a loop of LMH forward H  repeatedly, until he reaches the corner and it becomes tougher to do.

Alisa has similar against the AI where you can do LMH forward H, and right as the combo ends, if you press down + L, it'll almost always be a counter hit on the AI, making it easy to cheese them , unless they happen to jump a lot.

Anyways, that'll conclude my comments for now. I hope you continue on with developing.

:L I'm pretty broke right now, but when I can, I'll definitely consider buying it

It's no problem, you're welcome! I enjoy playing games like these, so please keep it up :) I'll give all the feedback I can.

Alright, this build was totally different from the one I played last time. As for this demo, I've like what you done so far, but I have a few gripes. For me the demo was difficult. When I say difficult, I mean I was getting a bit frustrated. The Wall Jump was the bane of my existence, it took me a while to get past the portion where it's most utilized, and I found myself at that checkpoint again. This one might be me sucking, but I wished the spikes didn't do 100 damage, because they murdered me. Lastly, the beginning portion of the demo was a bit too dark, so I could barely see obstacles, and some small enemies were harder to see. Other than that, I like how it feels to control Christy now, it's a lot smoother. I also appreciate how skills are executed now. I had fun figuring out the easiest way to defeat the slime as well, it was probably my favorite part of the demo. I look forward to your next update! :)