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I dig this one a lot because it's incentive framework and player interaction emulates the story it wants to tell: the King is arbiter of terms and judger of success for these wily Viziers, but must be careful to moderate their excesses and stoke their jealousy of each other lest one is allowed to grow too ambitious in the end-game.  DENUNCIATION gives leeway for character assassination against another Vizier and drive interaction around the Secrets.  And the final lightning round only ends once the King "has heard enough" which is basically a pitch-perfect roleplaying cue.