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(3 edits)

How does breeding work internally?

Also, I understand the game in its current state is more like a prototype, but would be nice to distinguish more easily which monsters are which without going into the stats screen of each one. Another nice feature would be lineage graphs.

Some more nitpicks: controls in the breeding screen are inverted (F to interact, E to go back); on some days I can walk on tiles with monsters on them and can't interact with them, not sure what triggers it, going to the next day fixes it.

Internally it uses a bit array for genes, using crossover for variance. I thought it would be fun to try out genetic algorithm techniques, and it has been, but difficult to balance.


As for distinguishing, at the very least I'll probably use at least hair color/skin color. Ideally some sort of list view as well.