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(+2)

Also don’t spend ages developing fancy tech for your game like I always seem to end up doing. Just make a damn game, no one cares about all the fancy tools you made for it.

(+1)

It's true, the goal is to be efficient, but I'm not against developing reusable tech that you can reimplement for future games.

(+1)

We’re indies. Efficiency is not at all our goal.

From an artistic point of view, I agree that efficiency doesn't make sense, but if we don't want our games to be an eternal "wip" sometimes we have to be efficient.