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As an addnote, since I didn't have much time to reply more than the general "thanks for caring enough to leave textual feedback," I'd be curious to know if this would be more interesting with or without the pseudo-identities. It would be certainly be more personal if the praise was directed at the actual individual, but it may very well cease to be an RPG. If only more words permitted, I'd have tried to add some traits to help actually characterize those identities, but I'd be curious to know how the game holds up with only the implicit instruction to make whatever identity you'd like.

(+1)

I really like the identities. By directing it at an individual, I mostly mean that I think this game is at it's best if you're staying fully in character.

Much agreed.