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Seriously good game design. Like it was written by one of the technical consultants for Battlestar Galactica.

I feel like some kind of house ruling will be needed to make Enemy Tactics (d8) useful to the character. Maybe that could be rolled to get a reveal of the opfor tactic, before the player picks? On (1-2), then the GM gets to pick after the player?

You know 24XX goes, lol. You don't want to prescribe too much, it burns layout space. In my campaign we used it similarly to what you describe (on a 3-4 I'd eliminate one tactic), but we've also used it conditionally in place of Recon to suss out enemy forces and such. Are these mining pods enemy plants or legit workers, and so on.

Yah. The beauty of 24XX is that the layout constraints force the rules to be simple, and the simplicity makes it easier to make convincing house rules.