Thank you! It seemed like the right choice to lean in to. I'm new to coding but I've been making websites since I was a teen for fun, so it let me use my strengths which was important for that short time frame!
I think the responsiveness and cross-platform functionality also makes webdev really appealing for broad releases and I'm excited to experiment more with making games using it!
I think it's important to design around what you are working with, which is why the game is point and click - designing the game around an interaction mechanic like that (versus seeing it as a limitation) is, imo, key to making a good flow through the game loops. I think webdev in general works with that concept: games that are built with the knowledge of their architecture can tailor the gameplay to mitigate or enhance the limitations of that engine. For example, a webdev based game can highlight clicking through art and page reloads through things like (clumsily coded) additional displays, like of random memories.