What I like most about your game is that it is implemented using native web technologies - I really would like to see that more often, people seem to underrate what is possible with HTML, CSS and JavaScript. The easthetics of your game, the fluent interactions and appealing UI are all good examples of what can be done with these techs.
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Thank you! It seemed like the right choice to lean in to. I'm new to coding but I've been making websites since I was a teen for fun, so it let me use my strengths which was important for that short time frame!
I think the responsiveness and cross-platform functionality also makes webdev really appealing for broad releases and I'm excited to experiment more with making games using it!
I think it's important to design around what you are working with, which is why the game is point and click - designing the game around an interaction mechanic like that (versus seeing it as a limitation) is, imo, key to making a good flow through the game loops. I think webdev in general works with that concept: games that are built with the knowledge of their architecture can tailor the gameplay to mitigate or enhance the limitations of that engine. For example, a webdev based game can highlight clicking through art and page reloads through things like (clumsily coded) additional displays, like of random memories.
I agree with everything you say. I even tried to push boundaries beyond point&click mechanics with one of my older game Icarus. There is a destinctive border showing up (e.g. when it comes to precise collision detection) where web tech is coming to it's limits - but a large amount of typical Game Jam games imo would profit so much from web tech (e.g. in comparison to Unity) in so many aspects - I keep my eyes open, curios to find more good examples like your game :-)