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(1 edit) (+1)

Neat concept and execution! Liked the presentation of the conveyor system with the plug. The gameplay is nice, with the player having to do some speed math! Realized after a while that you had included sub-totals there, thanks for that :) Might have liked a few more seconds before the conveyor moved each time, but the current speed made it exciting! Must say it took me a while to figure out a strategy. It was certainly satisfying to figure it out. Well done there! The only drawback maybe is that the opponent has to skip sometime, for you to win. If you decide to never skip your turn, then you can never lose, if I understand correctly. I think with some changes in the game (I don’t know what right now. Just as an example: renew the dice only after 4 rounds, that way you compulsorily have to skip atleast one turn.) if you manage to remove this no-lose strategy the game would become a lot more interesting. Won two rounds for 12 points total. Nice use of the wildcard :) Good game overall!

(+1)

Also really cool overall for a first jam!

thank you for that valuable feedback!

i ran out of time, but had intended to add difficulty levels, with an easier mode with a longer timer, and an impossible mode with a very short timer and no sums displayed). it would technically be possible to play a token every turn, and likely win points when they would randomly combine to 43, but that wouldn't be much fun so i sort of assumed a player wouldn't do that. definitely room for improvement, and renewing your "hand" only after x turns is an interesting idea for sure!

thanks for playing and glad you enjoyed it a bit! :)