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Wow, that was quite a visually perfect game and you managed to incorporate 2D and 3D components very well. Animations, music, excellent UI, congrats!

The characters have personality and character even with so few lines between them, there is not much time to develop the narrative but the concept in itself is interesting. Even the gameplay is remarkable complex for a one week implementation.

I think it can be even better if you now give time to level design and perhaps add a few more layers of complexity to the environment, since the game is a lot of run around an build turrets xD (and that's quite fun by itself). I would advise too, that you look a bit at the transition between speakers in the narrative segment, it might get tiresome to have such a rapid effect repeat so much in so little time.

But hey, these are constructive advise for you to build in the future! Right now your game is great and one of the most well rounded I played this jam.

Congrats to the full team!

Thanks a lot! I agree with what you said and think that balancing the difficulty could make more use of the environment/level design, which could be really interesting. The speaker transition is a good point for sure, I'm thinking the looming deadline might've had us in a "10x speed" mindset there haha! A good note though, definitely wouldn't want that to distract players from experiencing the narrative. And I'll have to make sure the artists see your thoughts on their work. I think they did a great job too- all real pleasure to work with!