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the visual quality is very high for a jam game. and even it even has cutscene and voiceover (AI generated? but it still counts) i didn't expect this kind of "magical' girl, but that's also why i join game jam, to see something not expected.

there is game mechanic that annoys me. the battle system , as others say, is hard to learn, I can feel that if i swing at the right spot, the enemy can be killed in one or two swing, but i can't feel where the right spot is. My current tactic is to encounter as less enemy at once as possible, and move around the enemies and hope it hits the right spot. And i totally feel that it will be much easier if the character can walk backward. Also, she sometimes kick away potions, how does the grab mechanic work? and isn't it better to use number key to use items? For the shooting phase, it's .. okay. i think having a 3d marker may help.  it can be improved with more varients, and probably some ui to indicate the progress.

Overall, it's a game created with heart. 

First of all I apologize for taking too long to reply. However, due to covid, I have to follow health protocols by self-isolating for approximately 2 weeks. Once again I apologize if it turns out that the combat mechanic feels a little annoying. And indeed I did not increase the collision on the leg so that I accidentally kicked the potion. Anyway thanks for playing my game, I appreciate it.