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Cute game.

I confirm it is nice to know which entities are weak, since Bretzel > Chips > Fries is much less logical (to me, at least) than Paper > Rock > Cissors.

I haven’t really felt like I was making impactful choices. It is a very tactical game and there is often only one good solution. It is nice to understand how to be good, but after that, I found the execution very automatic and arbitrary.

That said, I can see the you put love in the game :) The graphics, sounds and music are great.

Thank you for your in depth feedback! I just made up an order and the food had to fit the setting, so I'm glad the UI helped with this randomness a bit.

I've added potions to change your form, teleports to save steps on the floors and a floor skip for gold in an upcoming update, to give the player more options how to solve a room. I'm hoping this takes away some of the "just execute the right thing" feeling that you mentioned, which is a valid point.

Looking forward to try Matchkromia and it's puzzle elements!