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(1 edit)

Hi, can you help me plz .

Cant switch animations on 3d model with construct 3 events. Like platformer moving or with global variables. Animations do not work if more than one is used. for example, if the character is moving then walk animation, if not moving then idle. When I remove one, the other works. Only here the logic works the other way around, that is, if the platformer moves, then the walk animation does not work, if not, then it works. 

Thanks in advance 

it’s constantly playing the animation from the beginning. Add a condition “if not playing animation ____”

there’s a free behavior plugin you can get called “FSM”. Use this to change states and then have the animations activate on the “->on state change to ___” condition. 

Yes thank you. I figured it out after an hour of testing :)) I thought it would work like basic animations in construct. And thanks for the benavior plugin, it will be very useful

no prob, good luck with your game!

Thanks, StarCoffey, for jumping in and answering.

no probs!

I found a solution to my problem with the help of an additional "trigger once" event. Turns out the animation was playing from the beginning each time (stuck on the first frame), so it looked like the animation wasn't working :) .

Yes, I use similar for C3 sprite animation and 3DObject animations.