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(+1)

Really great puzzle design and really great presentation both visually and audio wise!

the puzzles were fun and took a good while. You all nailed it with some lore and context too. Love it.

However 2 major nitpicks imo.

I would like to see a increase the move speed. The move speed is fine on the smaller puzzles but becomes spicy on bigger maps with lots of pushing pipes far distances and further enhances my second nitpick. 

I would really like to see an undo button instead of a restart button. Its a jam so Its completely fair that you wouldn't have time for an entire undo system. But the combo of some long puzzles at the end, how common moving a block to a stuck position it, and the slow moving speed. Really made some of the puzzles quite tedious near the end, and I think a undo button would deal with many of the issues.

But again nitpicks aside this entry was fantastic! great sounds, visuals, and level design!

(+1)

Thank you for playing and the great feedback. I agree with both of your points, and you're right in that it came down to time constraints. I matched the movement speed to work with the walking animation we had made so it wouldn't have to be redone, any faster and he was spazzing out! I also really wanted to have an undo system in classic Sokoban fashion but just didn't have the time to make one I'd be happy with and debug it, too! Ah well.

Haha yee jam times be spicy hehe

Still amazing work!