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It looks cool and is a decent dungeon crawler + shoot-em-up but the combat mechanics require more work to make it feel like there’s an impact on my strikes - it’s hard to tell if I’m hitting the enemy or not. The gameplay feels repetitive and lengthy because the mechanics are not refined enough to repeat with enjoyment; I feel that this is exacerbated by the wonky combat which caused me to die often, otherwise I think it is ok. Graphics, dismemberment and blood spurts look great. Having the potions roll around and having to pick them up is realistic but needs some tweaking so that it doesn’t make the player go on unnecessary wild goose chases. Also I think the ragdolls interfering with movement is actually a good design choice and can lead to many interesting plays, but again, the combat needs to be improved / made more dynamic to take full advantage of this.

Overall I had a bit of fun killing a bunch of enemies and can see the potential in Caya and the Dragon. Keep it up!

First of all I apologize for taking too long to reply. However, due to covid, I have to follow health protocols by self-isolating for approximately 2 weeks. I apologize if the combat is a bit tedious, and regarding the indicator if your attack was successful, it wasn't added here. Maybe I will add it in the next update. Thanks again