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(2 edits)

Neat, I haven't played a text adventure in a while. It would be convenient to have a quick-reference list of keywords on the side of the screen, like:
use <item>

examine <item>

I had to keep opening up the help window to figure out what commands I could try.

Gameplay/Fun: good, was curious where the story would go, found enough items with uses to make me feel like I was making progress. Got stuck after getting into the control room with the keyboard, though -- I kept trying to interact with the keyboard and unlock the other door but didn't know where to go. Tried a second time to play through and realized that the vaguely-named "enter" could be used to interact with the keyboard, which wasn't intuitive. "examine" I used a lot but it was clunky to type fast -- "look at" could be used instead. Found a bug where if you 'take all' where the broken-flashlight is and where the battery is -- you can come back later and take them again. I like 'take all' a lot, but I wish it would list what I picked up when I sent that command.

Art: nice comet animations. Minor thing: felt like the star-color was too similar to the color of the text. While it wasn't hard to read, it could've been easier. Would've liked even simple graphics of inventory because this was 1 graphics step above purely-text adventure games. Could've used a simple map, maybe. I'm used to textadventure.co.uk games, so I admit I'm biased toward those conveniences in text adventure games. The size of the game did not fit well within itch's window: looks like the top edge was cut off.

Audio: Lovely background music, nonintrusive. Mute sfx button did not work though -- I expected it to mute the background music since I hadn't noticed any other sounds.

Theme: Yeah. At first it seemed just like a post-apocalyptic scene and no space relation. Reading your description on this page tells me there's a spaceship. (I got to the high tech room but got stuck before understanding that a spaceship was involved. I did see the NASA uniform, so there were hints.)

Devlog: Good, describes the creative process of making and discarding ideas well.

(+1)

I'll definitely take all your critics in consideration for the future. Was really hoping no one would find the flashlight bug, couldn't fix it in time xD.

I was a little afraid if I went with a traditional ta art style, it wouldn't earn good ratings among the non text adventure players so I decided against it. Also the mute button just mutes the typing sfx as it can get high pitched and annoying. 

Thanks for playing! I enjoyed your feedback!