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and I ask too, or is that, "but I was the first one to ask, Mimi, so you can't ask" or are you serious about the topics you create?

 Since you have learned a lot, you should share your experiences with us., we are curious about it too. 

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ok then, I learned how to make doors, boxes with physics, better pixel art, better cameras,  save and loading system, and much more! how about you? edit:this is all with free construct, making it much harder to do most of this without getting a "you need to pay to use this thing" message

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So it seems like you are still at the very beginning of game design and your engine.

Tackling a project like Metroid is an ambitious idea for a beginner, I think, but with failure comes progress and learning. So that's nice.

So what have we learned? I'm not sure, let's say we improved our skills and libraries. As a Unity expert, even though I'm using the latest alpha engine version, there's not much I can still learn, I'm also a full-stack C# .Net developer, so i try to improve my coding Skills all the time and make myself challenges up, thats my learning.

We work with Unity assets a lot lately. Me and my girlfriend have bought over 100 assets in the last few years but never really used them. Lately we've been getting more into these assets and some of them are really incredible, useful and fun.

I've also been using the game Warrior Vania to improve my AI state machine with multi-threaded code for certain calculations *cough* still doesn't work properly. 

And I've been working on improving our audio asset for Unity, adding pooling and audio players and a scene management to submit to the Unity asset store once those are added. This System enables a Unity beginner to implement Full Controllable Audio Settings with Menu in a couple Minutes and play Audio Sounds at any Point in a Script by just 1 Line of Code.

funny thing to ask, but what made you chose that art style?

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justified question

Personally, I'm not a big fan of pixel art. I find it kind of disturbing and eye cancer, sorry pixel fans I am not 😂.

So games ala Stardew Valley, Harvest Moon, Metroid, Castlevania or even old Zelda titles, even though I love the gameplay and mechanics, I never played through those games completely because I don't like the look, I'm annoyed by the look and I want glasses to make everything clear.... but it doesn't work!!!!

But I like comic and cute stuff :p So the chibi character style is a perfect upgrade from pixel art for me. And since there's a huge asset in our package and there's also a lot of chibi artists (even I can do normal small chibi art), if there should be more styles and upgrades need for the project.


so the Goal with this Game is to make a "Fantasy Metroid Vania Harvest RPG", sounds awesome haha.