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Fun game; I've been playing version 2.2 on windows, and run into a consistent error and have a few suggestions:

Error - the game crashes when the player has a piece of equipment that would be useable in combat specifically.  The error message is several lines of text:

Conflict card drawn. Alien health: 5 + 3 = 8

Traceback (most recent call last):

  File "desolate.py", line 752, in <module>

  File "desolate.py", line 431, in run

  File "desolate.py", line 695, in play_level

  File "desolate.py", line 504, in perform_turn

  File "desolate.py", line 391, in _process_event

  File "player.py", line 170, in get_available_equipment

  File "equipment_base.py", line 176, in get_option

NotImplementedError

[10700] Failed to execute script desolate


Suggestion 1 - at game end, the game indicates to press q to quit.  It would be nice if there was an option to play again or press q to quit, or if the game just ended.

Suggestion 2 - it would be great if the game asked if one wanted to play with zero, one, or two expansions.  It says both modules are loaded, but I do not know how to unload or not load them, and it would be great to play without the modules.

Suggestion 3 - Corporal Taylor's description is missing a space between the words "first" and "voyage."

Thanks for the feedback! I'll take a look at the error and the typo. In terms of loading specific expansions it's briefly explained in this post: https://kemp.itch.io/desolate-text/devlog/276955/desolate-v20-released-with-dark...

I'm intending to write a more detailed post about the options available in the config file in the not-too-distant future.

Thanks for the quick reply, Kemp.  I will give that a try, but it would be nice if there was an option in game to select modules (and to select to play again, instead of an ending "option" that is a forced action but not really an option at all).  Those two changes would make it a lot more user friendly.

One other suggestion: for game play strategic purposes, it would be interesting if the card that was redeemed for a crate was announced: advanced players are paying attention to every card that gets played in any way, because it impacts probability calculations throughout the rest of the game.  If one of the Engineering cards just got discarded as a crate redemption, that changes the way you use ammo for the rest of the game, for example!

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And I tried to create a .txt file with the text being 

[game]
modules=core

saved as the file name desolate.conf (and I also tried desolate.cnf) saved in the same directory, but neither of those worked.  This is where an in-game module selection would be handy.

Also, I believe the SSRI card is not working: if you have that item, and type :u or otherwise look for a way to remove an affliction, it never gives you the option to use an SSRI.

Thanks again for all the feedback, all of it is going on the list. I'll look into the bugs first but the other suggestions won't get lost :)

That's weird about the config file not working, as I routinely use those for testing various things. Either way, expect a bug fix update in the next few days. 

Thanks, Kemp.  And it looks like the SSRI can work if a player has it at the start of the game, but one use items (like the SSRI, Mega Oxygen, and presumably others) DO NOT work if they are found during the course of the game: if found, they do not register as an option to be used upon entry of the :u command.

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I've uploaded an update (v2.3) that should solve the crash you reported, along with fixing the missing spaces in the character descriptions and making sure that equipment picked up while playing can be used. The non-bug suggestions are on my list still :)

In terms of the configuration file, it definitely works for me so I'm not sure what to suggest as to why it didn't for you.

Thanks, Kemp!  I'm not sure why the .conf file doesn't work, but I created it using Notepad and am playing in windows, so maybe it is something about auto formatting in the tool used to create the file or with the specific operating system.  The new version 2.3 does solve my game breaking issues, though.  Thanks!  One more suggestion to add to your list: in the physical game, the character cards have a difficulty ranking (novice, veteran, master, or something like that).  It would be nice to include those in the digital game, as well.