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Kemp

17
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A member registered Jul 24, 2015 · View creator page →

Creator of

Recent community posts

Hi, thanks for playing! I don't have a publicly accessible copy of the source unfortunately and I don't really have plans to do so. The game does support custom modules to add new cards etc though if that's of interest. I need to write up some documentation on how people can create those.

I've uploaded a new build that I've called 2.3.5. It's just 2.3 but built using the latest versions of my tools. Hopefully that will work better for you.

Apologies for not getting back to you sooner, I've been busier than I thought. I'll look at getting a new build for you to try by the end of the week. Hopefully things will be different in some magical way that stops annoying your antivirus 😅

That's annoying. Which antivirus are you using? I know there have been occasional issues due to the executable being self-extracting, but generally it's ok. As the current build is now quite old I'll see about creating a new one either later today or tomorrow and see if that solves it.

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Great news: this option already exists :) If you check out the v1.4 release post here it says how to do that. Thanks for the reminder that the information should be more obvious and not buried in a post though!


Edit: It may be worth checking out v2.3, for the bug fixes if nothing else. Most are mainly relevant to the expansions, but there's a few for the core game iirc.

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I've uploaded an update (v2.3) that should solve the crash you reported, along with fixing the missing spaces in the character descriptions and making sure that equipment picked up while playing can be used. The non-bug suggestions are on my list still :)

In terms of the configuration file, it definitely works for me so I'm not sure what to suggest as to why it didn't for you.

Thanks again for all the feedback, all of it is going on the list. I'll look into the bugs first but the other suggestions won't get lost :)

That's weird about the config file not working, as I routinely use those for testing various things. Either way, expect a bug fix update in the next few days. 

Thanks for the feedback! I'll take a look at the error and the typo. In terms of loading specific expansions it's briefly explained in this post: https://kemp.itch.io/desolate-text/devlog/276955/desolate-v20-released-with-dark...

I'm intending to write a more detailed post about the options available in the config file in the not-too-distant future.

Sounds interesting, would that be shipping to the US only though? I know international is a disaster right now.

(It's not my jam)

Did the name get changed? I'm quite sure it had TTRPG in the name originally.

There's a proper rule there now anyway.

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To be fair, the name always said that. TTRPG = Tabletop RPG.

Plus you can look at submissions and see that pretty much all of them are exactly that.

Two important words in my post were "videogame" and "tabletop". Either way, it's not my decision.

I can't speak for whether it'll be removed as that's not at all my choice, but an essay on videogame design seems like an odd fit for a tabletop RPG showcase.

I've noticed people are submitting videogames to the jam. Some seem genuinely proud of their work and possibly misunderstood the jam. Others didn't even answer the submission question. I know some people just submit their game to every jam they can as a bad form of marketing (I've seen games with literally hundreds of jams in their submission lists).

The rules don't explicitly say tabletop games only, but I assume that was intended to be implied by the name of the jam?

A quick glance found these, just checking the ones that had a videogame-y thumbnail or no summary text: OOO, Lone Army, snake, Move with Moons, Blorb enters the eye of the universe, Inday, Finding Silly, Ari, CreepyBoratory, Croft Freezer, Space Battle, Box-ing

Thanks for playing and leaving a comment! 

You should be able to shoot with as many dice as you have ammo for, so if you have 7 ammo then you could roll all 7 dice at once. That would be a bit wasteful though ;) The plasma mine does have a limit of 4 dice if that's what you were referring to?