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(+1)

I really like the concept and would love to see this game improved and the bugs fixed. That said, the control mapping made this near impossible to play for very long, but I did try for a while (this is why I tend to stick to the arrow keys for movement and give a key map screen if time permits). I wasn't real sure of what to do as several times the snakes would be chomping on their own (same color) tail and they there was no feedback; I didn't see the snakes grow, shrink, disappear, or any other action. It is possible my score went up, but the score was not easy to look at and play (health either). The score display (hud) could be a lot larger with a different color to distinguish it from the background better. Huds are best with an overlay background color and a contrasting foreground color. They don't have to be blocked off square, but they usually shouldn't be just text floating over the game (unless the text itself has a shadow, maybe). Also, collision detection failed many times when I played, having myself outside the game board (pushed by a snake) with no way to restart, but to reload the page. Sometimes a snake would escape with me and let me kill myself. Limiting spawn rate (at least in the beginning - you could increase it as the player scores) could also help a lot. Again, I'd really like to see what this game could become. Thanks!

(+1)

Thanks for the long feedback ! I agree that my game could use more feebacks and a better UI  in general. I definitely would've added control mapping if I had had the time. If I happen to make a post-jam version (which I am considering but not sure to do), I definitely will work on this, and on the bugs you reported.

Thanks again, these feedbacks definitely help (and even if I don't make a post-jam version, I'll remember it for my future game :) )!