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I was pretty excited by the key art and description, and there's a lot of promise in this one although it's pretty rough in its current state.

I think the style will be somewhat divisive, but I liked the art a lot. I especially liked the little idle animations each character has. I liked the detail in the environment art and the bright colour palette as well. I do wish Chloe had an attack animation. I think there were a few other animations that were missing or underdeveloped, too, but that was the most jarring one.

The music is good, but the lack of sound effects is pretty disappointing.

The platforming is really clunky. It definitely has that prototype-y, game jam feel. It feels loose overall, jumps are somewhat glitchy, and the camera doesn't move in a way that shows you where you need to go. The zoom feature feels unnecessary; I never zoomed in.

The boss was a big bullet sponge that doesn't really react to your attacks at all. Just very basic and not very fun.

Maximizing the game puts all the HUD elements in the upper left corner and I played most of the game like this. I'm assuming this is a glitch, though, since none of the screenshots show this.

I'm not sure if there's more in the current version than the first forest level and the house; I wasn't able to go anywhere else. The narrative is the part I was most excited for, and it certainly has promise, but there's not a lot I was able to actually experience.

thank you for the feedback! overall there was a lot more that i wanted to do but wasnt able to yet, which i think definitely shows. ill take everything you said into account and try to improve it a little more, since i want to do more now that the jam has ended.

the HUD elements all being in the top left is a glitch, yeah. unfortunately i didnt discover it until after the jam was already over, so i wasnt able to fix it for the jam version.