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Hey, played this this morning and really enjoyed it. I wasn't sold on the 3D platforming at first, but as far in as I am at present I've enjoyed it pretty well.

It could do with an in-game option to adjust how sensitive the mouse-look is (or dare I suggest a dual-stick control option?) and maybe a more generous hitbox for the player hitting enemies, especially early-on. Despite my concerns about depth perception in 3D games (which I'm generally bad at) I do want to call out one nice thing: At no point did I expect a jump to be doable that turned out not to be, if anything the opposite.

I think with a little more care to address the inherent depth perception issues with the 3d (mainly in combat/laser-town) this would be even better, but it's pretty polished as-is especially for a month's work! Following to see what happens with this or other projects in your future.

(+1)

Thanks for playing, controller option is an easy add tbh - something I am happy to do too.

Glad you warmed up to the platforming.

Regarding the hitboxes - That is something I am already experimenting with, but I think players would laugh if they how how big the current one actually is (its pretty large ;))

Will try to figure out more on the depth perception side of things!

Thanks for your feedback :)