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I have no idea. I have ported a lot of my unfinished games from the Inform 6 standard library to PunyInform, so I'll probably use Puny as a starting point. However, Puny doesn't support graphics or sound, so I might develop it in Puny and port it to Adventuron. The Inform 6 to Adventuron workflow has worked well for me in the past. We shall see.