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(+1)

This is extremely polished and I like the different take using Chinese mythology, which is very cool!

Unfortunately it seems to me that a large amount of this game is rehashed from previous games you've worked on, which to me feels a little against the spirit of a jam. 60% feels like an overstatement. The art is wonderful and colorful and the VFX are excellent, but most of it looks rehashed so I'm conflicted on my feelings.

The character is cute and the writing is fairly good, alucard is quite a charming cameo and I enjoyed the character's rapport. I can tell english is a second language for you and the english is fairly accurate, but at times still feels a little unnatural, so maybe running your script past a native speaker to tweak some wording would be wise in future.

The gameplay itself is pretty fun, I think the difficulty is a bit inconsistent and a simple solution would be a checkpoint on each level. The game as a whole feels very polished but unfortunately under-tested. I would highly recommend doing a blind playtest with a friend or two next time you jam.

Overall I have very mixed feelings because this is an excellent game but the asset and gameplay reuse really sours it for me. I think you clearly have the skills to make something excellent, and you can do it without relying on recycling. I hope next time you do a jam you go the extra mile and make something just as good from scratch.

(2 edits)

Thanks for playing my game. I can totally feel my story script problem, and lack of play test before submiting.

I understand that the asset and gameplay reusing may not impress some people. If you lower the rating for it, it's understandable. The protagonist is remaked (both game model and story model). Mascot is completely new. 2 new enemy models. New scene. New soundtracks. Enemy AI is all new and the battle system is highly modified to integrate the rhythm system. Maybe i saved a lot of design and research time, but for workload i would say it's 60%. If i create a game from scratch, the percentage may still be the same, as i will rely more on free assets online.

Recently, i adapt an iterative stratgey. In each game jam, instead of experimenting brand new game idea, i experiment small game element. And instead of creating assets for new setting, i create assets for same setting. Each game jam gives me inspiration and feedback. So, someday, I may have a polished game concept and a big pool of assets that i can make it to something bigger. I think it's acceptable for a prizeless casual game jam like MGGJ? or maybe not.? That's also why i honestly shows all my information and let people judge.