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I'm really enjoying the game so far! The mechanics seem like they could get really deep and still be manageable. As long as the margin for error doesn't get too small when you have a whole bunch of rooms, at least.

When I was playing it the main things that stuck out to me as unpolished were interface-related. It took me a long time to realize that I could grab and move the day-night meter, and also I think the secrets symbol should be a little more prominent than the other resources, since it's the main resource for progression. Also, in the "secrets known" tab, when you complete something it changes from a closed lock with red text beside it to a closed lock with green text beside it. Wouldn't it be better to have the icon change to an open lock?

For new rooms I think the gallery, the nap room, and the rabbit circus seem like a lot of fun. I don't know if I feel good about the orc jail, that seems like it's veering into a different and less friendly genre of smut.

Looking forward to v2!

I'll continue improving on the interface elements bit by bit. In v2 you'll get success rates for task assignments and any new secrets you discover will be logged in the daily reports. Open lock icons might confuse people, but I could add an asterisk or something to make them more visually distinct.

Orc Jail is the third highest voted in the poll at the moment, so it's likely to be added around v3 or v4, but I don't really plan to make it mean-spirited.