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(1 edit)

I am also remaking karlson Tried it here some suggestion
-Add a Wander function to your enemy nav mesh And Make sure it always ignore walking on gameobjects with lava tag
-bake lighting
-wallrunning is scuffed change it.
-no Need of sprinting function change movement speed little high and disable sprinting
-change project name its Fps Micro . Which is demo project
Here are some improvements for wall run


CREATE THESE!!!!

private bool wallLeft = false;
private bool wallRight = false;
RaycastHit leftWallHit;
RaycastHit rightWallHit;
private Rigidbody rb;
bool CanWallRun()
{
return !Physics.Raycast(transform.position, Vector3.down, minimumJumpHeight);

}

At start get rigidbody component
Create a function called StartWallRun

public float tilt { get; private set; }

Whaow! Ok really cool 👍