Nice job! The letters-as-resources idea seems interesting, but in my short playtime I didn't really notice it become something I had to keep in mind. Movement is a bit slow with having to type the direction each time and then wait for the animation, maybe increasing animation speed during movement / enemy turns could help there. Have you thought about a penalty for mis-typing? As far as I could tell there wasn't a penalty for mistyping, other than a little wasted time.
Viewing post in The Typist's Quest (7DRL) jam comments
Thank you for your comment! I completely agree with the animation speed, I should have tweaked that a bit more :p
I thought about penalties, but decided to not include them. I aimed for a slow strategy game more than a skill-based system, so it's true that the "typing" tag may not be the best. I also struggled a bit when balancing the reserves you have when the game starts, and it's true that you only feel the necessity of sparing some letters by the end of the game.
Thanks for giving it a try!