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I'm curious, are you forcing a resolution in this game? Cause no matter what I chose, it didn't seem to change the quality. 

In the 16:9 aspect ratio, the noise cuts into the sides, and I thought maybe running it 4:3 would help, but it did not. 

Regardless of that hiccup, the environment looked great. Lacked interaction, but it was still interesting to witness the events.

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As far as I know, I'm not. However there does seem to be something weird happening with Unity ignoring the resolution choice indeed. I'll have to look in to it.

What I do know is you can start the game windowed in whatever resolution you want, and alt tab to full screen. Obviously that's not optimal, and will have to be looked into.

edit: The noise cutting to the sides is by design though.

Oh? What was your intention with that? Why did you chose to let the noise spill over?

Good luck figuring out the resolution thing though. That's such a peculiar bug. 

There's a slight color bleed and blur on the sides of the 4:3 "screen" as well, which I thought looked nice — plus having the effect fill the screen keeps the all the blacks the same shade, which I thought was less jarring than pure black on the sides.

Not saying it's necessarily a good choice, but that's what I went with in this one. Might do pure black in the future tbh. 🤷‍♂️

Whether or not it was good is an opinion of aesthetic.  

I fall on the pure black side, as I felt like the fuzz bleeding over broke the illusion and was a little distracting.  However  I understand better  why you chose the other route. ^^ 

Regardless of how you swing in the future, I am excited to see what you do next.