Thank you! That's some high praise indeed!
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There's a slight color bleed and blur on the sides of the 4:3 "screen" as well, which I thought looked nice — plus having the effect fill the screen keeps the all the blacks the same shade, which I thought was less jarring than pure black on the sides.
Not saying it's necessarily a good choice, but that's what I went with in this one. Might do pure black in the future tbh. 🤷♂️
As far as I know, I'm not. However there does seem to be something weird happening with Unity ignoring the resolution choice indeed. I'll have to look in to it.
What I do know is you can start the game windowed in whatever resolution you want, and alt tab to full screen. Obviously that's not optimal, and will have to be looked into.
edit: The noise cutting to the sides is by design though.
Took 2-3 weeks probably. Most of that time went into fighting with Unity's lighting system though. There's some third party assets involved, sure — such as some of the small props, since creating them myself wouldn't really be smart use of my time.
Anyway, glad you digged it!