Those look like good changes all around! I'll be a little sad to see boost aim and bullet hell not be quite so effective, but it makes sense. Multiple shots and stunning ammo might be worth a look too. I'm happy to see the change to the swashbuckler weapons too, they are a fun class but almost impossible to get weapons for.
Thanks. We are discussing having an "easy mode" that would give a little more starting health and more skill uses per mission. Would this be something you would be interested in using?
I've thought for a while that Stun is a little OP so we will definitely be taking a look at that.
We've discussed making the Wildcat "itchy trigger" bonus only affect SMG weapons but i've been resistant because that would make the early game harder or make people not as inclined to select Wildcat (though they are the least chosen class now for some reason).
I've been playing since around build 40, so I'm used to the difficulty. I could see it being very useful for first time players though.
This time going through the game is the first time really trying out stun. It is powerful especially when you use stunning shot with a multi target weapon. I want to test it with a heavy weapon but haven't built a wrecker yet.
The wildcat is one of the first classes I pick up now. It was the last class I tried, but now its normally one of the first I pick up. itchy trigger, bullet hell, and combined arms are all good abilities. Especially combined arms. I wouldn't be surprised if they start getting picked a lot more once people start playing them.
class I have gotten the least millage out of is the soldier. Maybe that is
just how I play though. I’m looking forward to unlocking the rest of the new
classes. The class unlock missions work really well, it gives you a nice introduction
before you have to figure out how to fit them in your squad.