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(+1)

Thank you so much man!

It means a lot that you cared about responsiveness and the combat details, because it all took a lot of effort and without this kind of feedback we have no idea if it was worth it. I'm glad to know it was and that you enjoyed it!

About the double jump in that specific area (I know exactly which one, and we're fixing it rn), I completely agree, it's too difficult, we have to pull off a max first jump and then hit the double jump (if you let go first jump before it reaches maximum height you miss the ledge). But don't worry, this will be fixed!

Thank you very much for the feedback!!

No problem :) 

i can only imagine how much effort it takes cause i have yet to try anything 3D with Godot yet :p