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(1 edit) (+2)

As always it's a high quality, highly polished game with great graphics and awesome music by Facemeltingsolos; and add interesting story as a bonus -- amazing job.

I must say though I thought TD x Card were something new but I just realized that... PvZ is TD x Card isn't it lol damn it XD

Gameplay wise though... I think playing your game I realized exactly why most TD games have wave system and are usually way, way more slow-paced than this. I guess with the fast pace this game has I was given little time to think; though luckily the game balance is somewhat in the favor of the player so mostly I could do whatever I wanted and still win; except for the boss stages I suppose where I needed to put some decoys -- very commendable design decision.

With some tweakings and maybe let's see... making the cards unlockable let's say so that it's not so overwhelming at first (a more introductory stage would be nice)... I think this has got some potential to become a bigger game.

(+1)

Thanks so much for playing! I'm glad you enjoyed it overall.

I knew the game balance was probably going to be iffy, but glad that you were able to make it work! I had original planned a Gatcha element for the cards... but in addition to feeling crunched on time and not getting to it, I felt like for a game jam, locking cards would just mean most players wouldn't see a bunch of them. But if this was to be expanded into a full-length game, I would definitely have some sort of card-buying system. Either packs, random rolls, or just straight up buying them.

Thanks again for the kind words and feedback!

(+2)

Ah right of course because it is a game jam game you want to show everything up front XD

Tho I think even outside game jam games this can also be important and I have heard of this thing called "starting from the middle" or "having everything then losing them" trick XP