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Translating a game with  “google translate” is a bad idea.

It's certainly not ideal, but if it's a choice between some "what... oh, haha, that's not quite right" moments and "oh, I can't even begin to read that; on to the next game," the compromise seems pretty good.

If you prepare language support and open source your game, others can add that later.

Are you seriously suggesting this as advice for a game jam?