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Awesome aesthetic, music and sound design. I like the mechanic of the rising threat level and the separation into simple Invaders and Commanders. The differently named ships and forms provide a surprising amount of depth (instead of just facing nameless enemies). There's even upgrades! Very impressive entry for 7 days of work. Managed to clear 4 sectors in my first run, but I'm really bad at SHMUPs, so it's definitely the players fault!

Glad you appreciated it! It was fairly late on in development when I gave the enemies and weapons names, but it helped make it clearer what was going on in the background in terms of each enemy having slightly different stats and behaviour. Four sectors is pretty good! I think I made the game far too hard, when I make some revisions to the game, the first thing I'm doing it lowering the difficulty :)