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Is there a programming reason, why this autofire-issue just isn't getting fixed for this game? So are there any problems that make this impossible, or what is the reason why V1.06 simply does not appear? Or is it a time problem, because other games are also being worked on?

No reason, just busy. I'm finishing a new game this week, so after that's done I can tie up a few loose ends before going back to Robotron.

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Okay, understand.

By the way, because i read that you asked for suggestions and i also saw, that you already have made some good Atari-2600 ports. A 1-to-1 port of the Atari-2600 version of Phoenix would be absolutely superb to have on the C64. I totally love Phoenix and especially the Atari-2600 version, although i know, that this version is a bit different from the Arcade original. But i actually like the Atari-2600 Phoenix version the best. Nothing would have to be changed, it could be ported 1-to-1, no improvements needed, this version is ideal as it is.

I know that you have alot work at the moment, but this would be a suggestion for future projects.

V1.06, V1.06, V1.06, V1.06, we need V1.06, V1.06, V1.06, V1.06.  :)