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Cute pixel art and what looks to be a decent crafting system after getting past a few hurdles.

PROS:

  • The pixel art was nice, cute, and consistent through all the characters and environments.
  • Seeing the different crafting options got me thinking about where I needed to get each piece so I was interested in exploring the game world.
  • The starting clan base area had a nice sense of "home" to it that I felt comfortable returning to when necessary

CRITIQUE:

  • Mostly quality of life UX stuff for a game that has so many buttons and interaction options ...
    • It would be nice if the inputs were always visible on-screen so that I didn't have to click the '?' in the corner to remind myself which buttons to push for things.
    • It feels very odd to tie actions to capital 'A' and other actions to a lower-case 'a' when there are several other button options available that aren't yet in use.
    • It took me a while to realize the text output of each turn was at the top of the screen. It should probably stand out more than it currently does. Things like doubling the font size or more or having the text overlay the gameplay with an outline or contrasting colors would draw more attention to it and possibly make it more exciting to look at.
    • After crafting an item I wish it was automatically added to my inventory rather than having to pick it up off the ground (almost missed my first crafted item as a result).
  • I'm not sure if I could do anything other than trigger dialog from NPC's, though they did offer me things (like the bar tender). If other things were possible it was unclear how to do that.
  • The player doesn't have a lot of control over combat in open spaces with some enemies able to move diagonal and attack on the same turn. If the enemies were only able to move OR attack on a single turn I'd at least feel more agency as a player attempting to do the combat dance with them.