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Thank you so much for supporting the game + taking the time to write such a sweet comment! I really appreciate it :3

Certainly can't blame ya for not expecting much going in because it's totally true that many VNs are short cos they're made during game jams, haha. That was exactly the case with this x3 I had an idea for the project as a whole, but I knew I wouldn't be able to actually get much playable content finished in the space of a month that the jam was running for, so I just had to try and think of a decent cut-off point for the game to work as a standalone piece for the jam :3 It certainly didn't help that I'd just switched engines as well, and had to try and learn how the heck to use the new stuff during the jam. Which is why it comes off a tad clunky. My code is messy >.< I'm fixing it all up though now that I'm actively working on the project again, haha.

The sinister route is definitely longer than the sweet route in the game's current state, yeah. I'm hoping to change that as part of the next update though to even the paths out a bit more because the endings in the current version of the game aren't going to be endings in the completed version. That was just where I had to cut it off for the jam. In reality, they're more like the very beginning of the player's path with that character. So I'm hoping I can manage to balance out the lengths of each path once they've split :3

Not only will the overall look of the game be slightly altered once I get the next big update out, but I'm also adding more choices and content to the section of story that's currently available + adding brand new story content for Castor/ia, and introducing the next character :D I really hope you'll continue to enjoy the game as it progresses ^-^