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I honestly hadn't expected much out of this going in as I almost always expect visual novels to be very short as they are often made for game jams, but this was absolutely wonderful!

The voice acting is excellent and I'm really into the script which was extremely well written. The story itself was much longer in each version than I had expected it to, especially being fully voice acted. I found that the sinister route felt a little bit longer than the sweet route but that makes sense (good ole crazy yandere). 

I'm super excited to see you continue to develop the game further. And if anyone is considering playing it, do it. Of course, you can ask the dev for a free copy or claim a community version but I think the game is already well worth the two-dollar asking price if you can spare the money, especially since it lends to its further development. 

Thank you so much for supporting the game + taking the time to write such a sweet comment! I really appreciate it :3

Certainly can't blame ya for not expecting much going in because it's totally true that many VNs are short cos they're made during game jams, haha. That was exactly the case with this x3 I had an idea for the project as a whole, but I knew I wouldn't be able to actually get much playable content finished in the space of a month that the jam was running for, so I just had to try and think of a decent cut-off point for the game to work as a standalone piece for the jam :3 It certainly didn't help that I'd just switched engines as well, and had to try and learn how the heck to use the new stuff during the jam. Which is why it comes off a tad clunky. My code is messy >.< I'm fixing it all up though now that I'm actively working on the project again, haha.

The sinister route is definitely longer than the sweet route in the game's current state, yeah. I'm hoping to change that as part of the next update though to even the paths out a bit more because the endings in the current version of the game aren't going to be endings in the completed version. That was just where I had to cut it off for the jam. In reality, they're more like the very beginning of the player's path with that character. So I'm hoping I can manage to balance out the lengths of each path once they've split :3

Not only will the overall look of the game be slightly altered once I get the next big update out, but I'm also adding more choices and content to the section of story that's currently available + adding brand new story content for Castor/ia, and introducing the next character :D I really hope you'll continue to enjoy the game as it progresses ^-^