Wow. That's different. Positively different. I like the turn based, jump'n'run mix with realtime movement! I like the graphics.
The user interface below was overwhelming to me, but I understand time constrains in jam.
Just for the jam I would have like to have more ammo at beginning, so I can test play more.
Even first the game did not feel inviting, after a few minutes I was thrown into it. There is a lot of potential! Still a lot of polish needed: a bit more fluid controls, streamlined interface, balancing of real-time move and turn based jump (I see you trying to make it fluid with the realtime movement).
Congratulations! This game is the most innovative from 12 I played so far!