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(+1)

Import the sprite sheet by dragging and dropping it into Unity. Then, set the sprite mode to "multiple." Next, edit the sprite inside of unity to set the boundries. There are loads of tutorials on this.

(+2)

That's true, but this sprite sheet has different spacing, different sizes, etc. So if you import into Unity as auto, all the background elements end up as one sprite, and some of the character sprites get lumped together. If you import as a grid, you still get the same issue, characters get cut up, etc. If there's an easy way to fix all that, please let me know!

Don't slice on auto - slice on "grid by cell size." There is also an option for padding if there is any.

(1 edit)

I'd like to piggyback off of this as I'm having the same issue.

The sprites seem quite lovely, but the sheet has no consistency to its size, placement, or padding, which makes importing them into many game development engines a nightmare.

I see you recently added a python script to split them.  Unfortunately, I am having no luck with it - it looks like I'm lacking the proper PIL modules or something to that effect.  If I knew I'd have to install and learn python just to use this art, I probably would have gone with a different sprite set...  

Anyways - Is uploading the individual pngs in a zip folder out of the question?  That would really help us out.
Thanks for hearing me out.

(3 edits)

idk guys,

There are spacing and placement that suits my workflow. I expect you guys to not like it - this is why I've added tiles_list files - so you can easily reorder/extract/pluck/rename/iterate/remove/add/whatever the items. I thought it's a sensible solution - works with any language. The python script could be considered just an example - I don't see the reason to learn python to use it nor I can see how it would be a bad thing.

Honestly I don't understand what the issue is.

In any case I've just uploaded a zip file with the output of copy.py. 

Good luck with your game! :)