Looks cool! Are you doing voxel mesh generation for the terrain, or is it just cube instances?
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Very nice polished game! Everything you post on itch.io is bound to be good. On my first run, I got to stage 5 in in 340 turns. Quick thing that could be improved, however, is not letting health go under zero when you die. When I died, I had -1/8 health.
Will there ever be a Linux version? If not, has anybody been able to run the software through WINE?
Wow, this is really nice! The cross hatching is fantastic.
Do you make tutorials by any chance?
I really like it! The only thing I have to say is that the light from the dungeon entrances/exits is a bit too bright and sharp. Perhaps tone down the alpha and soften the edges of the shadow a bit? Besides that, I love this tileset! Great work.
Those look really nice! However, is it just me, or is the window in the preview image a bit distorted?
Yup, I'm using the same tactics ;) Slashchicken is the only useable character for later levels in my opinion. If Bonerat can't get his bone back, he's as good as dead.
Thanks for your reply! Can't wait to try out the game with a CPU. Happy holidays to you too!
Wow, this game looks great! The controls are fantastic and feel responsive, art is nice, and sound effects work well with the game. However, I have no friends so... could you please release another version of the game with an CPU player? I would really appreciate it.
Okay, thanks for the clarification! Those are all good points.
However, Unity does run on GNU/Linux. In fact, I'm on a Linux machine right now that has Unity installed.
I'll start using Tiled next time I make a tile-heavy project :)
I would suggest making the water a bit bigger in one of the preview pics, you can see the edges
I have the same issue as @Fethore and @B0bRoss. This game is solid OGA and LPC, and needs a lot more polish. Good start of a game though.
The Music is nice, but it reminds me a little bit too much of that one PICO-8 demake of Celeste.