Looks cool! Are you doing voxel mesh generation for the terrain, or is it just cube instances?
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Very nice polished game! Everything you post on itch.io is bound to be good. On my first run, I got to stage 5 in in 340 turns. Quick thing that could be improved, however, is not letting health go under zero when you die. When I died, I had -1/8 health.
I really like it! The only thing I have to say is that the light from the dungeon entrances/exits is a bit too bright and sharp. Perhaps tone down the alpha and soften the edges of the shadow a bit? Besides that, I love this tileset! Great work.
Wow, this game looks great! The controls are fantastic and feel responsive, art is nice, and sound effects work well with the game. However, I have no friends so... could you please release another version of the game with an CPU player? I would really appreciate it.
Okay, thanks for the clarification! Those are all good points.
However, Unity does run on GNU/Linux. In fact, I'm on a Linux machine right now that has Unity installed.
I'll start using Tiled next time I make a tile-heavy project :)