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This is so clever! I had seen gifs of it in action during the week but actually playing it is so much more tense than I expected. Mistakes are truly felt and I love how you get to decide how much risk to take. Very effective use of ASCII and colors too!

Thanks, it came out much smaller than my original vision for it, but it has most of the core mechanics (fight by typing obv, difficulty levels, greed-based decisions and stats+score). 

I plan to improve on it and make it into a "real game" with progress saving, items, non-combat events etc, maybe even put it on Steam eventually.

Hell yeah, go for it!