Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

First crash I got!


SystemData
{
  OS : Windows 10 (Pre-release)
  RAM: 16717656 KB (15.94 GB)
  CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  GPU: NVIDIA GeForce GTX 1070, driver v. 24.21.14.1170
}
--------------------------------------
filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: 0.12.1
sess. ID: dicey_dungeons_2018-10-03_11'10'00
started: 2018-10-03 11:10:00
--------------------------------------
crashed: 2018-10-03 11:30:35
duration: 00:20:35
error: ERROR in callscenemethod(Combat,update) static : Cannot resize to sizes other than 2 right now., stack = 
Called from elements.Equipment.resize (elements/Equipment.hx line 369)
Called from elements.Equipment.copy (elements/Equipment.hx line 1115)
Called from elements.Equipment.unweaken (elements/Equipment.hx line 1075)
Called from elements.Fighter.startturn (elements/Fighter.hx line 309)
Called from elements.CombatCommand.execute (elements/CombatCommand.hx line 542)
Called from states.Combat.update (states/Combat.hx line 139)
Called from Reflect.callMethod (C:\coding\haxe\haxe\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 90)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 252)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 173)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 449)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

Thank you! Should have this one fixed for v0.14!

Cool!

Very nice game you got there: simple and efficient! :)