Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

Hey !

I don't think this is quite it. Let's say within the glyph text I want to add something like a wave effect or override the colour of the glyph with another one (say the example 'fire') or interject audioclips or a voice -- the pre-parser (understandably) will interpret something like "<transcribe><w>hello <c=fire>world</c></w>!" as "<@>$#&&X <%=O-▲#>@X▲&□</%></@>". However, as expected, these functions do work (mostly) as they would be expected to if they're placed outside the tag -- save for the colour shenaniganry which outright disallows the <transcribe> from working from that point on. For example, if I do "<w><transcribe>Lorem Ipsum</transcribe><c=fire><transcribe>dolor sit</transcribe></c><transcribe> amet</transcribe>" it will end up as "&X▲#^ -*+~^ <transcribe>dolor sit</transcribe><transcribe> amet</transcribe>" with "<transcribe>dolor sit</transcibe>" in fire colour and the rest of the text in the default colour

It's so close, yet so far... Perhaps, following the structure of ignoring the textTag, I could make a loop that iterates through tags to ignore ? Or maybe to automatically retrieve tags (e.g. tags with names attached such as '<c=fire>' and other custom attributes) thus ignoring those from replacement ?

Additionally, I wasn't able to use </v> for some reason -- it seemed to throw an error at the time or not cancel voices at all and does not cancel tags as far as I can tell, so I concluded it didn't exist.

I am grateful for all your work and help so far; I've learned a lot on how this all works. If only my needs weren't so complicated and specific !
Thank you