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(+1)

Hi Silvia!

This was done purely just for fun.  I am glad you liked the creative and funny aspect........since that was all I really focused on XD


The RPG element is intentional, because you'll need to level up with the timer running in order to get a high SCORE (Although the timer doesn't run in battle in the alpha demo).  It's a game balance mechanic where knowing weaknesses and other factors would decide a better SCORE and thus more events unlock.  It would make the game progressively harder each stage if you fall behind too much in SCORE.

If you don't like the RPG aspect, totally OK, I value your honest feelings and opinion.  It would be interesting to make this an action game with G-ZILLA, you have a good point there haha!!!


Now that you'd brought up what you think, I'd be curious how many people like or don't like the RPG/Action mix!

(+1)

I think if the action was more refined I wouldn't mind the balance of genres, but I'm not sure how limited you are with your engine.

Some small tweaks to balancing to make it so that there aren't a lot of early deaths to combat encounters (as well as a few extra navigational pointers) could go a long way in making the game something more enjoyable. Still, a great time overall, I love me a good silly game every once in a while.