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(+2)

Very creative and very funny!

However I feel like the game is held back by the engine, its very hard to tell where to go and what is destructible, not really sure on my goal and such.

I don't think the RPG mechanics mesh too well with the rest of the game, but that might just be my personal taste. I just think it doesn't flow too well.

Its very stylish though. I do think the concept has a lot of potential.

(+1)

Hi Silvia!

This was done purely just for fun.  I am glad you liked the creative and funny aspect........since that was all I really focused on XD


The RPG element is intentional, because you'll need to level up with the timer running in order to get a high SCORE (Although the timer doesn't run in battle in the alpha demo).  It's a game balance mechanic where knowing weaknesses and other factors would decide a better SCORE and thus more events unlock.  It would make the game progressively harder each stage if you fall behind too much in SCORE.

If you don't like the RPG aspect, totally OK, I value your honest feelings and opinion.  It would be interesting to make this an action game with G-ZILLA, you have a good point there haha!!!


Now that you'd brought up what you think, I'd be curious how many people like or don't like the RPG/Action mix!

(+1)

I think if the action was more refined I wouldn't mind the balance of genres, but I'm not sure how limited you are with your engine.

Some small tweaks to balancing to make it so that there aren't a lot of early deaths to combat encounters (as well as a few extra navigational pointers) could go a long way in making the game something more enjoyable. Still, a great time overall, I love me a good silly game every once in a while.