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(+2)

Hey I like your twist on classical shoot em up that enemies are not constantly coming at you but you need to go find them and kill them. It't pretty much like a doze for power since I know I cant die so Im seeking enemies like "Im gonna find you and Im gonna kill you" - being able to play recklessly is really fun! On a side note, my weapon is not necessarily more powerful every time I die, is that an intended feature? Some of the guns in the batch in really weak so I see myself committing suicide to get a better gun ;D. Small suggestion for post-jam: Let Tim's face also changes so we can see more expressions on his face LMAO. And I think you have friction on the character(?) because the walls are getting in the way of the movement on contact? If you do, maybe you can quickly set that to 0 for smoother movement. All in all, I had great fun. Good job!!

(+2)

thanks! Glad you enjoyed it. When you die, you become the enemy that killed you - that's how it links to the theme (the whole death/rebirth cycle)! So that's why they're not more powerful each time :)

Ha yes, a few people have noticed that. I was dumb and set it to 1 instead of 0 and then promptly forgot to test it 😂

(+1)

Ah ha! Then I need to bump up on the theme ;D. It wasn't very obvious so I didnt get that when I played. It also seems to me that the pool size for bullets is fixed, therefore there was one gun with yellow bullet has very short bullet lifetime if I hold the mouse - mush shorter than if I were to click. Maybe you can expand the pool size a bit if that was the problem.

(+1)

Yeah it's not so obvious, I feel like a lot of people are missing that!

The bullet pool auto expands and doesn't touch objects that are active, so I'm not sure what that issue could be! If you walk forward, the bullets don't appear to move as fast and will stay on screen longer, so it's possible you're just seeing the normal end of life but moving forwards too I guess?