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(+1)

When you stop! Ah, gotcha, that explains it. I was basically always moving, trying to reach that next missile. I was using WASD for what it’s worth.

I don’t know if I’ll expand this game directly, but I do think that the controls, once explained, lay a good foundation for mobile action games, and I definitely have an interest in that.

(+1)

Yeah, I can see it. I like that a lot, the striving for simple controls, making sure the interactions work without a lot of control fuss on the part of the player.