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(+2)

Fantastic art direction and sprite work. I was killed on contact with a trooper coming in through the left door. They appeared once I cleared the room as a next wave and spawned on top of me. What about placing a flashing "!" or something next to doors that will spawn the troopers for a brief moment before hand. It can act as a telegraph to avoid those insta- kill situations and the player can get out of the way in time.

Really nice arcade action with the screen shake, enemy AI and attention to detail on the sprite effects. Well done.

(+1)

Maybe only 1 or 2 doors should spawn enemies for a given room. I'm looking at other similar games and I think that's how they make it work

(4 edits)

Yeah, you could do 1 door to solve the problem but I think the gameplay would become a bit too predictable. It's fine to have enemies come from any door I think, just as long as its telegraphed. Doesn't even need to be an arcade style "!" which can admittedly be too obvious sometimes. Like the door opening with a bit of light shining in before they come out is enough to telegraph the oncoming enemies with a bit of nuance. making sure the player doesnt find themselves having an enemy spawn on top of them during battle is a problem to solve for sure in any case.

Another potential solution would be to put "yellow paint stripes" surrounding the area at the doors where the player is at risk of not having time to react when the troopers storm in. Like a hazard zone baked into the background layer. Then the player knows they are at risk by standing there.